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Roemy Schneider
BINFORD
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Posted - 2007.04.29 11:43:00 -
[1]
with agility and mass stacking nerfed and warp core stabs enjoying quite a heavy drawback these days, why do bubbles still have to be so completely day-ruining?
*only inties, a couple of frigs and maybe stabber/vaga *can outmaneuver 20km scramblers *blockade runners don't "run" anywhere *map's statistics are broken and wouldn't reveal a camp of ~5 anyway - the occasional scout is the only indicator of an interdictor waiting on the other side etc
i just want to bring back the use of +2 scramblers (beyond their advantageous cap requirements), blockade runners and maybe even warp core stabs.
it doesn't have to be -3 : let's just find a reasonable value
now... where's my flame suit...
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Roemy Schneider
BINFORD
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Posted - 2007.04.29 13:52:00 -
[2]
Originally by: TZeer Maybe they should fix the bubbles before you ask for a nerf.
The way it is now, hit warpbutton before dictorbubbles or any other bubble activate, and they wont affect you. Warping from gate and to a gate.
works both ways - if the bubble is up before you warp _towards_ it, it'll stop you even if it's no longer there when you arrive
therefore: you look at the local channel and throw the bubble, as soon as the victim appears. noone can warp any faster than appearing in local. so don't act as if this was a major flaw of the interdiction spheres.
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Roemy Schneider
BINFORD
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Posted - 2007.04.29 21:39:00 -
[3]
Originally by: Pepperami What's being suggested is making haulers able to be soloable through camps, that should not be the case. Blockade runners should be able to either burn to the edge of a bubble or burn back to the gate so are still pretty strong. If you jump into a camp with multiple hostiles with multiple webs, you've been a mong and deserve to die.)
well yeah, if it would really require that much. soloing should always have a remote chance. what's proposed is merely requiring stupid camps to use more than just this we-win-button (the one you assigned your sphere launcher to) it would become a matchup of warpstabs against scramblers of any shape: bubble or module.
adapt or... don't kill
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Roemy Schneider
BINFORD
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Posted - 2007.04.30 07:47:00 -
[4]
@selnix: as someone already pointed out: powergrid is a factor here. they are cruiser-sized; the weight alone demands 150MW for this project to run a t1 MWD - with <170MW available, quite an undertaking.
agility and thus acceleration is, thx to the added weight, a lot less viable than you wish to make us believe: 15-16 ktons do not produce the comfy nanospeeds, you're appearantly still used to, anymore. fully skilled, the top speed of the fastest (prowler) does not exceed 290m/s. T1 MWD then delivers a maximum velocity of ~1800m/s, which of course you'll never achieve. having to run 15km unwebbed takes at least 15 seconds. during this time, you crawl with (minimum) 700-750m signature. cruisers (550mm resolution) target you within 2.5sec, add some reaction time and you're webbed within 4seconds. suddenly those 15km have become a loooong distance, you're far from being fast and decelerating
and you're contradicting there: first, we have the dictor bubble, and suddenly you're not in range to scramble some more...
if you're unable to fit an extra -2 for total certainty, you deserve to be the laughing stock of the industrial community (aka the "you derve to die" volley right back at ya). except for the prorator and the occator, none can go beyond +5
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Roemy Schneider
BINFORD
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Posted - 2007.04.30 08:37:00 -
[5]
Originally by: Sinder Ohm NO !
LEARN TO PLAY FFS stop trying to get something nerfed cos it doesnt suit you!
yes! cause ffs "mommy, i don't wanna give up the we-win-button" doesnt get this game balanced
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Roemy Schneider
BINFORD
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Posted - 2007.04.30 11:05:00 -
[6]
yesyes - repeating negated points doesn't make them correct
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Roemy Schneider
BINFORD
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Posted - 2007.04.30 12:01:00 -
[7]

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Roemy Schneider
BINFORD
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Posted - 2007.04.30 15:39:00 -
[8]
i'm running out of rulers... look, folks - once you're done measuring, pass it on to the next guy, plz
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